Game source code marketplace

Launch a multiplayer game next month — not next year.

Production-ready Unity games with full source code, an authoritative online server, a live-ops dashboard and in-app purchases. Play the demo, pick a plan, pay in USDT / USDC.

Browse games
2 games availableiOS · Android · WebServer included8 languages incl. Arabic

Full source

Unity project + server + tools. No black boxes, no SDK lock-in.

Real online

Server-authoritative rooms, matchmaking, reconnect, bots.

Live-ops ready

Dashboard for players, coins, shop items and content — no app update needed.

Ship fast

We can install, deploy and help publish it for you.

Games

Everything on one card

Each game is live — open the demo in your browser right now. Every feature listed below is in the code you get.

Board game · 2–4 players

Ludo 3D

A full Ludo product — 3D board, online rooms, shop, skins and a live-ops dashboard.

iOSAndroidWebGLOnlineIAPArabic RTL
7Rule presets
8Languages
28Skins
3Platforms
  • Online rooms on your own server — quick match, room codes, PIN rooms, reconnect
  • Same-Wi-Fi multiplayer + bots (Easy / Normal / Hard)
  • Ludo King & Yalla rule sets: Classic, Quick, Master, 2 vs 2 teams, custom
  • Power-up mode: banana peel, bomb, golden dice
  • Shop: piece skins, dice skins, avatar frames — new skins ship from the dashboard
  • Provably fair dice (commit–reveal, optional Solana anchoring)

Gameplay

  • Standard 52-square board, safe stars, blocks, exact home entry — every rule is a switch
  • Presets: International (Ludo King Classic), Quick, Classic / Master (Yalla), Custom
  • 2 vs 2 teams (Ludo King and Yalla variants)
  • Power-up mode: 8 items on the track — banana peel slide, bomb, golden dice, chains
  • Turn timers with auto-play, AFK detection, bots that substitute for disconnected players
  • Cinematic match intro, capture effects, win celebration, ranking screen

Multiplayer

  • Server-authoritative online rooms over WebSocket (ASP.NET Core) — server owns dice, bots and timers
  • Quick match, public rooms, PIN-locked rooms, 6-digit room codes, room browser
  • Same-Wi-Fi play (TCP + UDP discovery) without internet
  • Reconnect mid-match, join / leave notices, lobby in a champion-select style with 3D skin stage
  • Emoji chat, quick-chat phrases managed from the dashboard, paid gifts thrown in 3D

Monetisation & live-ops

  • Coin economy with a server ledger, 5 IAP coin packs (Unity IAP, receipt validation)
  • Shop with paging + owned / not-owned filters, 3D showcase of each skin before buying
  • Piece skins as data: special skills, VFX, sounds — no code needed for a new skin
  • Skins, prices, emoji, gifts and chat phrases edited live from a web dashboard
  • Downloadable skin bundles (SHA-256 checked, lazy loaded), minimum app version gating
  • 7-day login rewards, welcome bonus, cosmetics equipped per account across devices

Accounts & polish

  • Guest by default, link Apple / Google / Facebook to the same account (Yalla-style)
  • Profile name + photo from the social account, avatar frames, account deletion (store compliant)
  • 8 languages: English, Vietnamese, Hindi, Chinese, Arabic (full RTL), German, Filipino, Indonesian
  • Tested on 10 landscape devices from iPhone SE to iPad, safe-area aware
  • 3 backdrops (desert, space, star sky), 3D buttons, sounds generated in code
Party bluffing game · 2–4 players

Liar's Table

A first-person 3D bluffing game — cards, revolvers, Russian roulette and online rooms.

iOSAndroidWebGLOnlineFirst-person 3DArabic RTL
83D settings
5Characters
8Languages
40 / 40Soak test
  • Liar's Deck rules: 6K 6Q 6A 2 Jokers, 1–3 cards per turn, forced call on last hand
  • Russian-roulette revolvers with a real 6-chamber drum, animated hammer & cylinder
  • Online rooms on your own server — hidden hands never leave the server
  • Quick match, PIN rooms, room browser, bots fill seats, reconnect mid-match
  • First-person camera, look around by dragging, orbit spectator camera when eliminated
  • Liar's Dice core included (Basic + Traditional: wild ones, Spot On)

Gameplay

  • Faithful Liar's Deck rules: table card each round, deal 5, play 1–3 face down or call LIAR
  • Players without cards are skipped; the last player holding cards must call
  • Each player has their own revolver: 6 chambers, 1 bullet, odds rise every pull
  • Deck reveal intro, spinning table card, cards flipped with green (truth) / red (lie) glow
  • 30-second turns, bots take over on timeout
  • Liar's Dice engine (5 dice, rising bids, Basic / Traditional) ready in the core — UI in progress

Multiplayer

  • Server-authoritative rooms (WebSocket) — server deals, shuffles from a CSPRNG and filters each player's view
  • Quick match (auto-creates a room if none), public or PIN rooms, 6-digit codes, auto-refreshing room list
  • Host adds / removes bots, unique characters per seat
  • Disconnected players are played by a bot until they return; full state sync on reconnect

World & presentation

  • Fully furnished alchemist's house with baked lightmaps — 8 table settings (2 tables × 4 seat directions)
  • 5 characters: Crocodile, Hippo, Tiger, Zebra and a rigged Goblin with seated IK
  • Three historical revolvers, wooden rush chairs, real playing-card art
  • Web build streams one room per session (~16–19 MB bundles) so the page loads fast
  • Spectator orbit camera with pinch / wheel zoom after elimination

Quality

  • Deterministic pure-C# core with 80+ unit tests (rules, bots, network protocol, malformed packets)
  • Automated UI sweep: 17 screens × 10 devices × 3 languages
  • 40-match soak test: 0 errors, 0 stuck games
  • 8 languages including right-to-left Arabic
Plans

Two ways to buy

Same code in both. The full package adds our team: installation, updates and maintenance.

One-time

Own the code and run it yourself.

Ludo 3D…
Liar's Table…

    Full package Recommended

    We set it up, keep it updated and maintain it for 12 months.

    Ludo 3D…
    Liar's Table…
      How to buy

      Pay in stablecoins, get the code in 24 h

      Try the demo

      Play the game in your browser. Ask us anything via Contact.

      Pick a plan

      One-time or full package. Hit Buy to see the amount and wallets.

      Send USDT / USDC

      Scan the QR or copy the address for your network, send the exact amount.

      Submit the tx hash

      We confirm on-chain and send repository access + setup guide.

      FAQ

      Questions buyers ask

      What exactly do I receive?

      The complete Unity project (all game code, UI, scenes, tools), the ASP.NET Core game server with its web dashboard, build scripts for iOS / Android / WebGL and a setup guide. You get the same code that runs our live demos.

      Can I rebrand and publish under my own name?

      Yes. The licence covers one brand / app: change the name, logo, colours, skins and publish on your own store accounts. Reselling the source code itself is not allowed.

      What about third-party art assets?

      Some 3D models and environments come from Unity Asset Store packs. Asset Store licences are per buyer, so we give you the exact list and links — typically a modest one-off cost. Everything we wrote ourselves is included.

      How does payment work?

      Pick a plan, send the amount in USDT or USDC to the wallet shown for your chosen network, then submit the transaction hash. We confirm on-chain and deliver the repository access within 24 hours.

      What does the full package add?

      We install and deploy the server on your infrastructure, help with store submission, ship every update and new feature for free, fix bugs and keep things running for the maintenance period, with priority support.

      Can you customise the game for us?

      Yes — new rules, new markets, extra skins, payment integrations or a whole new game on the same platform. Send us a message and we'll quote.

      Is online play included?

      Yes. Both games use a server-authoritative online mode: the server deals cards / rolls dice, runs bots and timers, so clients can't cheat. You host it yourself (a small VPS is enough to start).

      Need something custom?

      New rules, a reskin for your market, a different payment flow or a brand-new game on the same platform — tell us what you need.