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Liar's Table
Party bluffing game · 2–4 players

Liar's Table

Players sit around a candle-lit table in a fully furnished alchemist's house. Each round a table card is revealed; play 1–3 cards face down and claim they match — or call LIAR. Get caught (or call wrong) and you pull the trigger of your own revolver. Server-authoritative online play: the server only ever sends each player their own hand.

iOSAndroidWebGLOnlineFirst-person 3DArabic RTL
83D settings
5Characters
8Languages
40 / 40Soak test

Screens & clips

Features

Gameplay

  • Faithful Liar's Deck rules: table card each round, deal 5, play 1–3 face down or call LIAR
  • Players without cards are skipped; the last player holding cards must call
  • Each player has their own revolver: 6 chambers, 1 bullet, odds rise every pull
  • Deck reveal intro, spinning table card, cards flipped with green (truth) / red (lie) glow
  • 30-second turns, bots take over on timeout
  • Liar's Dice engine (5 dice, rising bids, Basic / Traditional) ready in the core — UI in progress

Multiplayer

  • Server-authoritative rooms (WebSocket) — server deals, shuffles from a CSPRNG and filters each player's view
  • Quick match (auto-creates a room if none), public or PIN rooms, 6-digit codes, auto-refreshing room list
  • Host adds / removes bots, unique characters per seat
  • Disconnected players are played by a bot until they return; full state sync on reconnect

World & presentation

  • Fully furnished alchemist's house with baked lightmaps — 8 table settings (2 tables × 4 seat directions)
  • 5 characters: Crocodile, Hippo, Tiger, Zebra and a rigged Goblin with seated IK
  • Three historical revolvers, wooden rush chairs, real playing-card art
  • Web build streams one room per session (~16–19 MB bundles) so the page loads fast
  • Spectator orbit camera with pinch / wheel zoom after elimination

Quality

  • Deterministic pure-C# core with 80+ unit tests (rules, bots, network protocol, malformed packets)
  • Automated UI sweep: 17 screens × 10 devices × 3 languages
  • 40-match soak test: 0 errors, 0 stuck games
  • 8 languages including right-to-left Arabic

Technology

EngineUnity 6 · URP · UI Toolkit
PlatformsiOS, Android, WebGL
ServerASP.NET Core (.NET 10), shared with the hub
Rules corePure C#, deterministic (SplitMix64), unit tested, compiled into the server
NetworkingWebSocket, per-seat filtered views, reconnect + sync

Third-party art used in the demo (licensed per buyer on the Unity Asset Store — we send the list with links): BK Alchemist House environment · Revolver models (3 packs) · Playing Cards Design Pack · Stylized Goblin.

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